POV-Ray : Newsgroups : povray.general : some questions : Re: some questions Server Time
30 Jul 2024 22:28:08 EDT (-0400)
  Re: some questions  
From: Warp
Date: 7 May 2008 09:54:13
Message: <4821b485@news.povray.org>
E.T. <nomail@nomail> wrote:
> 1.) I have noticed that when i make a plane with a chess pattern, the further
> the camera looks, the more rumbled the plane becomes. Is there any way to avoid
> it ? ( even with AA on things don't change much )

  You can bump up antialiasing settings (eg. +a0.0 +am2) but you will never
completely get rid of those artifacts. It's one problem with procedural
textures.

> 2.) Could GPUs be used in order to accelerate part or the whole of the
> processing intentsive calculations of the ray-tracing process ( GPGPU )

  Not really.

> 3.) Antialising in POVray - correct me if i'm wrong - is done in software and
> thus resulting in alot of added time. Is it possible to let the GPU do this
> task as all modern GPUs have specialized hardware to do this ?

  No.

> 4.) Does POV-ray uses the the SSE ( 1/2/3/4/4.1 ) instructions sets ?

  As far as the used C++ compiler supports creating SSE instructions.
Some binaries are compiled in such way.

> 5.) is POV-ray capable of caustics ?

  Yes. http://povray.org/documentation/view/3.6.1/424/

-- 
                                                          - Warp


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